Noob – The Factionless | Dev Diary | Episode 1: Let’s go on an adventure

In addition, meet Benjamin Oziel : composer of the soundtrack

You are the composer of the soundtrack for the game Noob – The Factionless. How long did it take you to compose the entire soundtrack?

It was a lengthy process that spanned over a year and a half. I was producing approximately one music piece per week, which I regularly submitted to Fabien Fournier for validation.

The soundtrack showcases an impressive variety of instruments. How did you accurately capture the spirit and atmosphere of each biome present in the game?

Firstly, it’s important to mention that I have a deep passion for traveling and exploring different environments. I find inspiration in nature, forests, mountains, and new places. When I sit down to compose melodies on the piano, they are often influenced by the places I have visited. The piano is my instrument of choice and where my creative process begins.

Additionally, I have been playing video games since I was a child, and they have always been a significant source of inspiration for me. They tell captivating stories and feature beautiful music, offering a wide range of styles and genres.

For the game “Noob – The Factionless,” I started by immersing myself in the descriptions, images, and history of the various zones within the expansive world created by Fabien Fournier. I then delved into my repertoire of piano melodies, which served as my initial inspirations. If a particular piano solo melody already evoked the essence and description of a specific location, I considered it a solid foundation. From there, I moved on to the composition and arrangement stage on my computer, utilizing plugins and my preferred music production software to select the instruments that would enhance and complement the core theme.

I have been playing video games since I was a child, and they have always been a significant source of inspiration for me
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