Gear.Club Unlimited 2 Keyart Horizontal

Gear.Club Unlimited 2 : The multiplayer synchronous mode is now available!

Discover the improvements provided by the new Patch 1.3.

Gear.Club Unlimited 2 gets a new patch this month. You were waiting for it? Here it is! The 1.3 Patch is coming with its new multiplayer features and plenty of improvements!


  • Added Synchronous Online Multiplayer up to 8 players – requires subscription to Nintendo Switch Online 


  • Improved loading times
  • Improved fluidity of camera in the Performance Shop
  • Improved fluidity in Car Dealers
  • Navigation between the different events in the League have been improved
  • New loading screens (more illustrations and tips)
  • Club tags are now visible in online multiplayer races
  • It is now possible to randomly choose a circuit or championship in splitscreen multiplayer
  • During a race on a checkpoint, the time difference with the 1st is displayed in addition to the time of passage. In case you are #1, the distance difference will be displayed with the 2nd ranked player
  • New wrapping of the end-of-race leaderboard screens (animated and themed background related to the race environment)
  • Features added on the screens at the beginning of races:
    • New introductory camera
    • Purpose of the race
    • Race type
    • Name of the race
  • Added the rank “#1 +” in the championship leaderboard when the player finished all races of a championship by being first.
  • It is now possible to restart a championship from the beginning when it is in progress (by pressing X in the championship menu)
  • Improvement of the sound on different screens and menus
  • Adding credits
  • Added the choice of country flag that will be visible in the end-of-race leaderboards as well as in the online multiplayer menus

Bug fixes:

  • Invisible barriers that may be present on traffic circles
  • League screen that remains displayed during a race
  • Infinite loading screen in league
  • Colored stickers that became black
  • Bug that could influence the position on the starting grid
  • Fixed minor bugs
Team Microids